![create retroarch border create retroarch border](https://i.ytimg.com/vi/B5XZeeZpnU8/maxresdefault.jpg)
Removing blur_horiz, blur_vert, and threshold doesn't appear to have any negative effect on the output I have no idea what they do. In order to activate an overlay, go to the RetroArch Settings menu. It would be cool to trim this down so it's lightweight enough to run on a low-powered device like an old android phone.ĮDIT: Removing linearize causes the shader to fail.
![create retroarch border create retroarch border](https://i.ytimg.com/vi/mMs-q2f84uE/maxresdefault.jpg)
The next step for me will probably be to remove one step at a time to see what each one is doing. indianaliam1 PLEASE DONT USE THIS ON AN OLED MODEL Reply reply TheOnlyWelshGuy Really nice work. 5)Scroll down to Overlay Preset and press X on your controller. Turn that option ON and assign a number of frames. In the main RetroArch GUI, go to Settings -> Latency -> Run ahead to reduce latency. 3)select Onscreen Overlay (Adjust Bezels and Onscreen controls) and press X on your controller. Depending on your systems power, you might be able to enable run-ahead in RetroArchs general settings or for a specific emulator. I'm not exactly sure what each step in the chain does. Any text or design elements that are still in the border would burn in more clearly. 2)scroll down to Onscreen Display and click X on your controller. Download here Since RetroArch was first running on touchscreen devices, it has been dependent on overlays for onscreen controls. I tried going to the shader menu but that doesn. I thought this is what you were referring to, because it resets when I turn the game off and on. I can turn off the image on the left and right of the game (when I toggle display overlay off, this disappears so I will call it Display overlay). I got to this point by figuring out how to take the border from a hanheld LCD filter and adding it to the end of the crt-easymode-halation chain. RetroArch Overlay Editor - Create and edit your own overlays easily - now available for free Watch on. Sorry to necro this, but trying to figure this out. The filter chain is input □ linearize □ blur_horiz □ blur_vert □ threshold □ crt-easymode-halation □ gb-pass-5 □ output. Ultimately, I'm really liking the bright and bold image with just a hint of scanline. I know it's not authentic at all, but I've found the more realistic-looking LCD filters to be kind of distracting. I've made some progress since yesterday, and this is what I'm working with currently.